This was due to many of their players being in the middle third of the pitch, with only Tony Kelly and Aron Shanagher committed high up the pitch beyond the opposition’s 45-yard line. When possession was recovered, the Clare players could work the ball out with extra numbers and shoot from distance, which meant their team was not getting caught out of shape or opening themselves up to being counter-attacked. It also allowed Ian Galvin, David Reidy and Aidan McCarthy get out to the area between the two 65s to cover off any space for the Waterford forward line. This suited their tactic of dropping Ryan Taylor, Colm Galvin and Cathal Malone into their own half. Last Sunday saw Clare hit the ball dead on 46 occasions, which allowed their team reset. However, Waterford won the final quarter by five points, outshooting Clare by 15 to 8, with four of these points coming from their counter-attacking game. The narrative among some pundits is that many of the 22 wides were of a 'bad' variety and affected Clare's comfort in the final minutes of the game.īut did Clare’s high shot count smother the Waterford game?īefore this match, Clare would have worried about Waterford’s counter-attacking style of hurling which thrives on turnovers and long periods of unstructured play to run at defences which lack shape.īy hitting 46 shots and outshooting Waterford in the first three quarters of the game, Clare structured the play in such a way that Waterford were unable to play their free-flowing hurling.Ĭlare hit 38 shots in the first three quarters compared to Waterford’s 21, with the Déise men only scoring two points from their counter-attacking game. The analysis by pundits and the Clare management in the aftermath of the Banner's four-point victory over Waterford was that there was room for improvement in relation to their shooting efficiency.īrian Lohan stated after the game that: “Our wide count (22) probably needs to be improved on, our shooting in general was not that efficient and our decision-making needs to be improved on”.
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